American RadioWorks |
Flickr / kurafire

Video games: New literacy for a complex world

Author James Paul Gee says video games are problems to solve that come with their own tools. He says they're like "an external mind," and teachers should use them in classrooms.

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in collaboration with Spotlight on Poverty and Opportunity

Use technology to target youth mentoring efforts

File under: education, technology, mentoring

3 (1 votes)

From: Daniel B., Chicago, IL

I lead a non profit in Chicago called Cabrini Connections, Tutor/Mentor Connection. We are a small, non-school, tutoring and mentoring program where workplace volunteers connect with inner city kids as they enter seventh grade. We do all we can to ensure that those kids are entering jobs and careers by age 25. You can read more about our seven success steps strategy.

We use poverty maps to show all of the areas of Chicago with high poverty and poorly performing schools. We overlay the database of existing tutor/mentor programs, including our own. Using information from these maps, anyone can build a strategy that helps existing programs stay connected to kids, and constantly improve, while helping new programs grow in areas where none now exist.


Comments:

American RadioWorks |
Flickr / kurafire

Video games: New literacy for a complex world

Author James Paul Gee says video games are problems to solve that come with their own tools. He says they're like "an external mind," and teachers should use them in classrooms.

Recent Posts